This page is for players whose in-game "Internet" server browser shows few or no servers. It's a one-line change to a file on your own PC — no game settings, no config, and it works even if you've never touched a console command. Running a server instead? See adding master servers.
wolfmaster.idsoftware.com — that's the specific hostname redirected below.
Fixing this for Quake 3 Arena instead? Its client defaults to a different hostname,
master.quake3arena.com — use that one in the hosts-file line, not
wolfmaster.idsoftware.com, or nothing will change. For
OpenArena or other Q3A-engine source ports, the default master varies by build; check
your own game's sv_master1 setting (type it at the console) to find which hostname
your client is actually asking, then redirect that one.
The game's built-in server browser asks a "master server" for the current list of active servers.
For RTCW/ET, that's wolfmaster.idsoftware.com by default — the official id
Software master, which has been unreliable and is currently down. Servers are still up (this
website lists them), but your game is asking a master that isn't answering right now, so the
browser comes back empty.
Your computer has a hosts file that lets you override where a hostname points, before
DNS is even consulted. Adding one line there makes
wolfmaster.idsoftware.com resolve to this project's own master instead — which
combines the official list (when it's up) with every community master we track, so it's the most
complete single source there is. Your game keeps using its normal default setting; it just reaches
a server that actually answers.
Add this line to your hosts file:
65.75.201.60 wolfmaster.idsoftware.com
C:\Windows\System32\drivers\etc\hosts(You'll need to change the file-type filter to "All Files" to see it.)
ipconfig /flushdns.sudo nano /etc/hosts (or your preferred editor) and enter your password when asked.systemd-resolved and it still doesn't take effect, run
sudo resolvectl flush-caches.
Open a terminal/Command Prompt and run ping wolfmaster.idsoftware.com. It should now
show 65.75.201.60 instead of timing out. Then launch the game and open the Internet
server browser — it should populate.
Open the hosts file the same way as above and delete the line you added (or put a #
at the start of it to disable it without deleting), then save. Your game goes back to using
whatever wolfmaster.idsoftware.com actually resolves to.
wolfmaster.idsoftware.com will get this redirect. In practice nothing outside idTech3-family
games (Quake3, RTCW, Enemy Territory) uses that hostname, so this is low-risk, but it's worth knowing
it isn't scoped to just this one game.